It's cold and clinical, but deeply efficient.) (As a note: you never see this family in the game they are represented by a screen at the end of each day that tells you how much money you made, how much pay was docked, and how your family is doing. That pay is what will keep your family fed, warm, and healthy. If you process too many folks incorrectly, your pay gets docked. Your pixelated office (crammed in about 3/4 of the screen, and never having enough desk space to see all the documents you need to evaluate at once) stands waiting.Ī pixelated clock counts down in the corner of the office, altering you to the fact that you have only so much time to process as many people as you can: your ability to assess documents quickly and correctly determines how much you get paid at the end of the day. There is only one location in Papers, Please: the office in which the player's character works. This is how you figure out if someone comes in or is turned away. Your entire job (and the entire game) is this: decide who can come into the country, and who can't, according to their documents. You look for inconsistencies: misspelled issuing cities wrong dates of birth mismatching photos. The player's character has a family, for whom they need to make enough money every day to provide housing, food, and heat. Tensions with surrounding countries are high, and the border has only just been reopened after a long war with Arstotzka's neighbor, Kolechia. Papers Please casts the player as a nameless border officer in the fictional Eastern-Bloc-y country of Arstotzka in the mid-1980s. And how that choice isn't extraordinary or even intentionally malicious, it's the most mundane thing in the world. I imagine the resulting biopic where I am played by some Hollywood up-and-comer hoping for an Oscar nomination.īut I've played Papers, Please, a 2013 "dystopian document thriller" game put out by Lucas Pope, and I'm afraid that I know something a little darker about myself: how easy it is for me (and you, and all of us) to follow rules. This policy is wrong." I imagine the accompanying swell of music & the shift into a more technicolor world. It's easy to imagine what I would do if I were one of the people being addressed by that plea: I imagine myself standing up to some boss, quietly stating, "No, absolutely not. It seemed such a simple thing when it was stated like that. It was a clear directive: stop enforcing policies that are hurting real people. One speaker came up and, in the middle of their speech, directly challenged law enforcement, ICE agents, congresspeople, etc. Speakers went up, one by one, each with their own personal way of encouraging our community to take a stand against mass deportation, xenophobia, and policies that threaten and affect members of our community. I went to the San Francisco Gender Strike, a feminist march against US Immigration and Customs Enforcement ("ICE"). The trophy will unlock during the slides showing your escape to Obristan.March 8 was International Women's Day. Remember, you cannot get this trophy if you escape without all of your living family members, so be careful. You can escape to Obristan from Day 29 onwards, including the end of the final day 31, by selecting the option in the end-of-day financial summary. Make sure to keep detaining everyone you can in the meantime to build up some savings should you need more cash. Assuming the game's random generation doesn't cause any of these entrants to have a missing passport, you'll have six, which is the maximum you need. The first and seventh entrants on Day 31, the last playable day, will be Obri. The sixth entrant on day 29 will be an Obri citizen, as will the second entrant and ninth entrants on day 30. You'll get a citation, as you will for any further confiscated Obri passports. Jorji will immediately give you your first Obri passport on day 29 (December 21st) even if you approve his entry. It's possible to keep everyone alive (including your optional adopted niece), get six passports and 150 credits before the end of the game if you wish, though there's no trophy-related reason to keep your entire family alive. You must keep at least one family member alive in order to avoid a game over anyway, so the cheapest way to deal with this ending is to make sure only family member survives to Day 29. You must get enough passports to get your whole remaining family away in order to unlock this trophy. You'll need to confiscate enough Obri passports before the end of the game to get you and your living family across the border, plus amass 25 credits per person including yourself. On Day 29, Jorji Costava will tell you that he can help you escape to Obri. You do not need to do anything to prepare for your escape to Obri except to survive until at least day 29. The Hidden Trophy trophy in Papers, Please (Vita) worth 55 points Continue playing to unlock this hidden trophy
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